Metova has been growing at an astounding pace. We've opened an office in Conway and are preparing to open ones in Fayetteville, AR and Pensacola, FL. During such a huge period of growth, we've had several Metovians who have worked hard to give back to the company and helped Metova grow to be an even better place to work.Read More
It's that day again. The day when people are on high alert and need to watch their every move. Any other day that box of donuts wouldn't be safe around you. But today you can't be sure what those donuts are filled with. It's best to not risk it.
At Metova, we love to play pranks on each other. They range from unplugging mice and keyboards to hiding an annoy-a-tron in the office to having a discussion about some questionable images we "found on your computer." Phones and computers are big targets if left unlocked or lying around. Leaving your computer unlocked opens up a world of possibilities for the trolls. Upon return you could find that your wallpaper or screensaver changed, you have declared your love for your fellow coworkers and are going to prove it by bringing in 5 lbs of bacon (or donuts, or cupcakes), or you may have announced your sudden pregnancy. While we don't recommend following in our footsteps- some of our antics are not for the faint of heart- we have compiled a list of a few relatively harmless phone pranks you can try on an unsuspecting friend.Read More
In an earlier post, we discussed the three goals we have for our employees: autonomy, mastery, and purpose. To help create a foundation and guide employees down this path, there are several key ideas and guidelines we encourage. Legacy Metovians take what they have learned and found to be beneficial in their own successes, strip it down to the basics, and offer it to the newbs.Read More
We’re Not The Metova We Used To Be
Metova’s key to success has been our ability to adjust in response to a rapidly changing market. We are experts and consultants that know what it takes to release and maintain successful applications. We have evolved everything from our culture to our services and processes. Here is an overview of what you can expect from us.Read More
When researching companies to build your mobile presence, it is important to know and understand basic pricing structures used in the industry. Determining which is best for your project in the beginning will make proposal comparison more straightforward. Some common options are time and materials, fixed price, and retainer.Read More
Metova was built on the idea of transparency. We measured our developer’s time to show our customers exactly where their money was going. We expected them to love the detail and clarity we offered. Using the time and materials format, clients would only be billed for time actually worked. This would build trust, an important ingredient in a good relationship.Read More
Will you own the final code?
This may seem like an obvious question to ask but we run across a surprising number of people who don’t and end up in a world of hurt. Metova is happy to package up and send over your code whenever you ask for it.Read More
Ben joined Metova in 2010 as a developer after receiving his degree in Software Engineering at Auburn University. He quickly became an expert at developing for Android, iOS, Flash, and Java-based web development. Ben was promoted to Lead Developer in 2013 and took a more active role in managing the development process and mentoring fellow developers. During this time, he became intrigued with the sales process and its effects on developers and projects. By sitting in on sales calls frequently, reviewing estimates, and implementing tools for the team, Ben developed a general understanding of how to use his technical skills to enhance the sales process.Read More
My name is Ben Coulston, and I'm the Lead Architect here at Metova. I've always wanted to be a developer and part of software because of my love for video games. Ever since I started playing a classic Nintendo console in 1992, I was very interested in the inner-workings of a gaming system. This led to building terribly slow computers from spare parts when I was 10 years old and spending countless hours playing Mario is Missing and The Oregon Trail. I wasn't satisfied with that, and new games with awesome graphics were coming out, so I saved up all of my birthday and Christmas money for a year, and with some help from my parents, built a computer on which I could actually play games with "good" graphics. At the time, my favorite game was Red Alert, a real-time strategy game that allowed you to build up an army base with troops and eventually take over your opponent's base. It's the first game where I started thinking about the metrics that exist within software (money, resource management, cost efficiency, etc.). I started realizing that games (and programs) are all built on pretty basic principles, and software became less magical and more tangible. I realized that I could actually make things like the games I loved someday, so I went for it.Read More