• Ron Unger
  • Posted by Ron Unger
August 11, 2015

In the past few development posts, Ron has given us insight into several aspects of Android unit testing. He began with an overview of unit testing concepts and then discussed JUnit, the framework that Android testing is built upon. Today, he rounds out the series with an article on some specific Android libraries that can make unit testing a whole lot easier.

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  • Ron Unger
  • Posted by Ron Unger
June 30, 2015

Android Unit Testing Implementation at Metova

 

Welcome back friends. Let's continue our discussion on Android Unit Testing from last weeks session.

  • Ron Unger
  • Posted by Ron Unger
June 18, 2015

Testing is a key activity in any software development effort. Manual testing (e.g., with QA personnel) allows a lot of flexibility, but testing old features repeatedly can be mind-numbing and cause testers to miss things. Manual testing also usually involves a full end-to-end system, so it can be difficult to test edge cases and error conditions because they can be difficult or impossible to recreate on-demand in the real system.

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  • Jennifer Pike
  • Posted by Jennifer Pike
May 28, 2015

Google I/O’s 2015 keynote was full of information about Android M, Lollipop’s successor. The preview is available today to developers with a Nexus. The full release will be available later this year. Here’s what you can look forward to.

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  • Jason Robinson
  • Posted by Jason Robinson
April 20, 2015

There is a bug in IntelliJ that will show an ambiguous method call error when using getClass() without an explicit cast. It looks like this:

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  • Jennifer Pike
  • Posted by Jennifer Pike
April 3, 2015

Google has released a developer preview of ARC- App Runtime for Chrome. The project was launched last September and the latest developer preview gives a peek into the future of Android. Soon your Android app will be able to reach its users on desktop as well as mobile! ARC enables Android applications to run on Google’s browser, Chrome. Users won’t need a phone to use and enjoy your application, just a computer with a Chrome browser.

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  • Jason Robinson
  • Posted by Jason Robinson
March 3, 2015

Slim is an annotation library whose main purpose is to remove common boilerplate associated with Android development. You can find it here on GitHub.

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  • Jennifer Pike
  • Posted by Jennifer Pike
March 2, 2015

A new set of tools for gaming applications was introduced this week during Google’s Developer Day at the Game Developers Conference (GDC). They will help developers understand their users, increase in-app purchases, and target advertising.

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  • Jennifer Pike
  • Posted by Jennifer Pike
February 26, 2015

You’ve gone through all of the steps to make an awesome app that users will love and come back to time and again. Today is the day you release it to the Google Play Store. “Good luck little app,” you think as the developer hits publish. “Make me proud; you’ve only got about 1,400,000 other Android apps to compete with!” Getting your app discovered through the store is a growing concern for developers as the number of Android applications grows by the hundreds of thousands every year. Data collected from over the past few years* has shown that users primarily discover new applications through searching the app stores. While there are several other ways for your application to be found (word of mouth was second), app store visibility should not be overlooked. A user must know an application exists before they can download it. So, wat do?

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  • Metova
  • Posted by Metova
February 5, 2015

When the first generation of the Moto X was first released, it proved you could have a fast, solid, and smooth user experience without having the top of the line specs available. This year, Motorola upgraded the specs for its second generation and the result is a phone that is arguably one of the best phones on the market today. This is the second generation of the Moto X.

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